December 7, 2012

Java4K 2013

Well it's that time of year again. It amazes me how much I have learned over the last year. This contest I was able to really focus on features as I know a number of tools to help  with compressing my game into 4KB and I know Java much better than I did a year ago.

The game is called BallDefense, I will shortly post a link to it once the game is officially approved. It is actually a very deep game with a ton of different features and functions. I did use a number of formulas to scale and generate the game to keep things low of memory cost. Hopefully, this time I don't forget to do the community vote so I can vote on my game...

The source code should be publicly available after the contest, its rather complex and ugly for my tastes but when memory size is critical you have no choice than slightly ugly code. I actually have a couple bytes to spare with my game so any future request I should be able to accommodate  I'm slightly sad I don't actually have a high score, but I can probably squeeze it in later.

On a side note, I've been figuring out the best way to approach the networking for Combatics Evolution, but no work will be done until after I'm finished my exams. I have a feeling it might be best to strip things down and rebuild the battle system from the ground up with networking. Hacking networking into my current system will be error-prone and probably not work out very well; however, the battle system isn't a trivial thing to just code up so it will take a big effort to rebuild.

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