July 17, 2013

Bullet and Libgdx

A long time ago I was under the impression libgdx used jBullet (Bullet 2.72) for the 3d physics. However, to my warm surprise this is not the case at all. It is actually using (Bullet 2.81rev2613) which means its light-years more evolved than jBullet. There are a few other factors that make it better overall, but it uses unmanaged memory with a garbage collector as a fallback. I find it oddly funny how hard it is to find out what version of Bullet libgdx was using. I ended up having to look through the revision history for information on it.

So maybe this little post will help anyone else who is curious about it.

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