September 15, 2012

Combatics Evolution v0.1.1


Of course as promised, the latest version has been released. This one comes with a significant number of changes and I will try to highlight as many as possible, but I know I will miss a few. I should also mention since classes are starting to get under way, development will slow down significantly for the next couple months. I will continue to release updates on a weekly basis.

Combatics Evolution v0.1.1 Release Notes:

  • NOTE: Game currently does not save progress.
  • Removed level limit restriction.
  • Warrior abilities are mostly implemented.
  • Any abilities marked with (NYI) are not yet implemented and will not do anything.
  • Added animation to main title screen.
  • Abilities tab can be accessed by units who have a Rank 2 or higher job.
  • Each world map location has various options:
    • Shop - Location where you can buy/breakdown/sell items.
    • Barracks - Location where you can hire new units to join your party.
    • Inn - Location where you can pay to fully heal your party, at a cost.
    • Camp - Location where you can rest to fully heal your party, with a secret!
    • Battle - Location where you can fight against AI opponents
  • Movement has been revised in combat, everything requires time to perform and scales with skill speed, except a few NYI instant abilities.
  • Fully integrated buff/debuff system, UI for it is an invisible placeholder and will need to be implemented at a future date.
  • Masteries have been enabled, it requires level 20 which I realistically don't expect anyone to get to in this game right now.
  • Other minor UI tweaks and fixes.
  • For testing purposes I have left in an auto-win button.
The latest version can be found here:
Desktop Version
(Direct Link: Desktop Version)

Android Version
(Direct Link:Android Version)
Note: APK Download, you must have unknown sources enabled in the application menu.

Enjoy!

Goals for next update (0.1.2):

- Implement more abilities (I have finished designing them and setting up most of the underlining code)
- Hook up icons and interface for buffs/debuffs

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