September 23, 2012

Combatics Evolution v0.1.2

I've been pretty busy working on hooking up and prototyping some future features so this update doesn't have nearly as many abilities as I would have liked to implement. I've also decided it probably would be a good idea to use a builder pattern for abilities to make changes in the future trivial.


Combatics Evolution v0.1.2 Release Notes:

  • NOTE: Game currently does not save progress.
  • Buff/Debuffs now display during the battle
    • Buffs and debuffs typically stack, there are a few exceptions to this since some debuffs do not affect the unit's stats.
    • The icon for the buff/debuff is the same as the attribute which it affects.
    • Each attribute-based effects can stack upto 3 times in both beneficial and harmful directions. Below is the code code used to indicate the stack level:
      • Blue x3 of the buff
      • Cyan x2 of the buff
      • Green x1 of the buff
      • Yellow x1 of the debuff
      • Orange x2 of the debuff
      • Red x3 of the debuff
  • More abilities have been added, mostly passives
    • More to come next update, I had to rework a number of systems for the next major update. This prevented me from getting as many abilities done as I had hoped.
  • Hooked up multiplayer authentication for desktop, android will come in the future but is not a priority at this time.
  • A 'Message of the Day' and the status of the online server is displayed at the title screen.
  • Other minor UI tweaks.
  • Other minor Bug fixes.

The latest version can be found here:
Desktop Version
(Direct Link: Desktop Version)

Android Version
(Direct Link:Android Version)
Note: APK Download, you must have unknown sources enabled in the application menu.

Enjoy!

Goals for next update (0.1.3):

- Continue to implement more abilities and use a better architecture for their creation.
- Support loading and saving of games (called 'Profiles')
- Not watch all of Minecraft Let's Plays from RoosterTeeth... (didn't help with this last update :D).

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