I just grabbed the latest source and was super excited to see this has finally been implemented!!! This is great news for everyone! And since I'm here, I should provide a quick update since my last post.
Updates:
- Working on the combat AI, it's going to be really primitive for the first release as I don't want to spend too much time on it. Basically, it finds the closest target and attacks it till it dies.
- Added combat text, you know the damage/heal numbers and when attacks miss/are dodged. Still need to figure out how to get LibGDX make the motions smooth...
- I've cleaned up some artwork and added the splash screen. You can see it below.
Next:
- Need to get the world map into existence, did a little bit of prep work for it. I won't make it draggable or anything since I'm waiting for LibGDX to actually implement the drag methods on the ClickListener class... (I could do it myself, but I'll just wait)
- Work on some of the class abilities, and hook it up to the action bar.
- Get the AI to use class abilities.
Thoughts:
- Debating if I want to use SQLite for storing all the enemy/story/quest/world information. Trying to see what java wrappers are good enough to use cross-platform.
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Splash Screen! |
Anywho, back to work for me!
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