September 5, 2012

LibGDX Sliders

Yes I am seriously making a post about this. For the longest time my biggest dislike with LibGDX was the slider widget because it didn't provide snapping or vertical support. It drove me nuts and for the last year and a half I have been tempted to write my own.

I just grabbed the latest source and was super excited to see this has finally been implemented!!! This is great news for everyone! And since I'm here, I should provide a quick update since my last post.

Updates:

  • Working on the combat AI, it's going to be really primitive for the first release as I don't want to spend too much time on it. Basically, it finds the closest target and attacks it till it dies.
  • Added combat text, you know the damage/heal numbers and when attacks miss/are dodged. Still need to figure out how to get LibGDX make the motions smooth...
  • I've cleaned up some artwork and added the splash screen. You can see it below.


Next:

  • Need to get the world map into existence, did a little bit of prep work for it. I won't make it draggable or anything since I'm waiting for LibGDX to actually implement the drag methods on the ClickListener class... (I could do it myself, but I'll just wait)
  • Work on some of the class abilities, and hook it up to the action bar.
  • Get the AI to use class abilities.


Thoughts:

  • Debating if I want to use SQLite for storing all the enemy/story/quest/world information. Trying to see what java wrappers are good enough to use cross-platform.


Splash Screen!

Anywho, back to work for me!

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