October 10, 2012

Progress on 0.1.5

Well, here is the semi-weekly update on Combatics Evolution.

Currently, everything is going fairly smoothly, with a few minor headaches. I am currently focusing on recreating the abilities to work with the new map system. The transition is very straightforward with a few minor changes to some components; however, I am also cleaning up some code and trying to make everything easy to work with for my own sake. In the process of cleaning things up I have caused myself a few headaches by first building things more complicated than what I need and secondly, rewriting things which don't really need it.

The combination of the two issues above has delayed myself by a number of hours, but its always a good reminder of why sticking to "keep it simple stupid" is the best decision in 99% of situations.

Anyways, below is a nice picture of what to expect in 0.1.5:

Combat post-0.1.5

This is an example of going from nothing to a custom created map combat in about 2 minutes. It is remarkably easy to do. While the number of things you can customize is pretty minimal, there is a ton of room for expansion. I like to give the player the ability to do what they want by making their own content. Developers typically need to create an editor for the game, so why not just build it into the game and let the user control the content if they want to? (Halo forge, Warcraft3, SC2, etc...)

As far as 0.1.5 is concerned, everything is done except for abilities. Which is something I have a habit of neglecting, but I'm making it an easier task so I don't feel as lazy about it.

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